Summary: Decades ago, Japan won the Second World War. Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons – a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead.
Captain Beniko Ishimura’s job is to censor video games, and he’s working with Agent Akiko Tsukino of the secret police to get to the bottom of this disturbing new development. But Ishimura’s hiding something… He’s slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame’s origins are even more controversial and dangerous than either of them originally suspected.
Part detective story, part brutal alternate history, United States of Japan is a stunning successor to Philip K Dick’s The Man in the High Castle.
Review: It’s an old idea: What if the Allies didn’t win World War II? But rather than have yet another story about how America gets taken over by Nazis and the valiant few resist, Tieryas takes a different approach and instead has America run by the Japanese instead. Geographically, this makes perfect sense. Politically, it would be easier for the Nazi government to leave North America (I assume Canada’s probably involved in this too, though to be honest, I can’t remember if it was mentioned in the story) to the Japanese when they themselves have Europe to contend with. Thus, the United States of Japan were born.
I expected to really enjoy this book. I like things involving Japanese culture, and even though I’ve been burned so many times in the past by inaccurate representation, I keep hoping and going back to Japanese-inspired fiction to see if this time, it gets better. And to be fair, Tieryas didn’t do a bad job in this regard. It helps that most of the Japanese aspects involved fervent nationalism, the sort that could come out of any imperial regime, only with a particular Japanese flavour to it. Portrayal of life in Japan or typical Japanese culture was absent, largely due to the fact that this book did not actually take place in Japan. It took place in the United States, heavily influenced by Japan but not Japan itself. It was actually a rather clever way of getting around most of the issues I typically have with fiction involving Japan, and for that, I have to give Tieryas credit.
But I didn’t end up enjoying the book as much as I expected, and partly due to those expectations, United States of Japan left me feeling more disappointed than anything. The story is mostly a mystery surrounding the idea that society is threatened by a video game that presents the question: what if the Allies had won World War II? Rather, the Japanese regime is threatened by the idea that anti-Japanese and pro-American sentiments might by stirred up by such an popular underground video game, and they want it hunted down and wiped out, and Captain Ishimura is apparently the man for the job. He tracks and censors video games for a living, so who better to judge what should be censored in this forbidden game? Together with a ruthless secret agent, he works to uncover the dark truth behind the video game and its disturbing origins.
So what was it that I didn’t like about this book? So far everything I’ve mentioned sounds positive, even interesting. Partly, it was the characters themselves. While they felt distinct, distinguishable from each other in many ways, they also felt rather flat and largely lifeless, as though they were playing roles rather than being themselves through the whole story. I felt no connection to either of them, no particular interest in what they were doing or thinking. Not being able to connect enough to characters to find interest in their actions, which drive the entire story, can really spoil a book for readers.
Now, I’m aware that this was a personal experience and that many people probably won’t have the same reaction when reading United States of Japan. It might have been a disconnect between myself and the writing style, which I found a bit lifeless, or it might have been that the characters themselves just didn’t hold any particular appeal to me and wouldn’t have done so even if they were written by somebody else whose writing I typically enjoy. That happens sometimes, and it’s nobody’s fault so much as it’s just an accident of circumstance. I’m not blaming Tieryas for writing dull characters or for not having the writing chops to make his story interesting. On the whole, the concept behind the novel was a fascinating one, and one that was definitely worth exploring. It just didn’t connect with me.
I did, admittedly, find the level of technology in the book more than a little unbelievable. I know that was part of the point, to play on some stereotypical images of superior Japanese technology and turn them into an in-universe reality, but there’s only so far I can suspend my disbelief. I could probably accept advanced video game technology that rivals that of today’s tech, even though this novel takes place in the 1980s. It takes a bit of mind-twisting, but it’s not entirely outside the realm of possibility. The giant mechs that are used for military purposes, though? They’re visually impressive, and they’re a classic of Japanese sci-fi, but they’re utterly unrealistic, and their presence in the story was actually a low point rather than a high point with lots of action.
Combine that with a lack of interest in the characters (leading to a lack of interest in plot progression, and in the end, no matter how good Tieryas’s ideas or writing were, I just didn’t feel engaged, or compelled to continue with any other books in the series. Shame, because Tieryas clearly has some creativity at play here, and the ability to think beyond the typical when it comes to thought experiments, but overall, I think I can safely say that this just wasn’t for me.
(Received for review from the publisher.)